

/r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs.


The three major power metamagic feats are Persistent, Dazing and Quicken. Persistent is better than Heighten in basically every situation and will drastically increase the chance of getting your spells to stick.ĭazing can be attached to spells targeting any save, to area and single target, to spells which deny SR and applies one of the most dangerous conditions in the game. You can daze undead and plants (both immune to stun for example). You can daze golems with SR: No spells like Stone Call or Acid Arrow. You can attach daze to spells that do damage round after round and force multiple saves. Dazing wall of fire or blade barrier is basically a death sentence.

Rolling a dazing aqueous orb around the battlefield is one of the most hilarious options going. Quicken is the same as in 3.5 and is a cornerstone of mid and high level spellcaster combat supremacy. I pretty much try always to have these three. A lesser extend rod is 3k and is great for stuff like resist energy and heroism. Reach Spell is strong for clerics and Oracles, especially on stuff like Plane Shift. Elemental Spell can be useful for avoiding resistances or immunities but isn't essential. Intensify and Empower can be combined with a level dip in crossblooded sorcerer to give various oracles, clerics, druids and wizards combat relevant direct damage. Ectoplasmic Spell can be handy to have as a Rod to allow your command undead to avoid the 50% fail chance. Otherwise most of the rest are of dubious benefit. You also cannot talk about metamagic in PF without mentioning the Staff of the Master Necromancer. It has some irrelevant spells and 10 charges. When you cast a spell you can expend charges from the staff to add a metamagic feat you know to the spell costing a number of charges equal to the level adjustment of the feat.
